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Summary

Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware. Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of Super Combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix.

Ratings
83

User rating

73 ratings

83

Combined

73 ratings

Release Dates
12
Arcade Mar 23, 1994
Arcade Q1 1994
Arcade Apr 05, 1994
3DO Interactive Multiplayer Nov 06, 1994
3DO Interactive Multiplayer Nov 13, 1994
3DO Interactive Multiplayer Nov 23, 1994
3DO Interactive Multiplayer Nov 23, 1994
DOS May 05, 1995
DOS Jun 01, 1995
DOS Jun 02, 1995
Amiga 1995
Amiga CD32 1996
Language Support
1
English
Interface
Quick Facts
Release
23. March 1994
Type
Expanded Game
Status
Published
IGDB ID
4238
83

Combined rating

73 ratings

Also known as

  • Super Street Fighter II Turbo: The Ultimate Championship
  • Super Street Fighter II: Turbo
  • SSFIIT
  • SSF2T
  • Super Street Fighter II X: Grand Master Challenge
  • +1 more