24. July 2003
Combined rating
User + critics
based on 20 ratings
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Release date
24. July 2003
Ratings
IGDB user rating
19 ratings
Combined rating
User + critics, 20 ratings
Alternative names
Releases
Languages
Interface
Subtitles
Audio
IGDB ID
6184