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Summary

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Ratings
70

User rating

20 ratings

68

Critics rating

1 ratings

69

Combined

21 ratings

Release Dates
8
Arcade Jul 24, 2003
Neo Geo AES Nov 13, 2003
PlayStation 2 Dec 23, 2003
Xbox Sep 28, 2004
Xbox Oct 07, 2004
Xbox Mar 18, 2005
PlayStation 2 May 01, 2005
Xbox May 13, 2005
Language Support
7
English
Interface
English
Subtitles
Japanese
Interface
Japanese
Audio
Japanese
Subtitles
Spanish (Spain)
Interface
Spanish (Spain)
Subtitles
Quick Facts
Release
24. July 2003
Type
Main Game
Status
Published
IGDB ID
6184
69

Combined rating

21 ratings

Game Engines

Also known as

  • SVC
  • Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu
  • SVC Chaos: SNK vs Capcom

External links