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Metal Slug 6

Metal Slug 6

24. February 2006

80

Combined rating

User + critics

based on 49 ratings

Summary

Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.

IGDB user rating

79.8

49 ratings

Combined rating

79.8

User + critics, 49 ratings

Releases

  • Arcade Feb 24, 2006
    Worldwide
  • PlayStation 2 Sep 14, 2006
    Japan

Franchises

Collections

Alternative names

  • メタルスラッグ 6 (Japanese title)

External links

IGDB ID

1411

80

Combined rating

49 ratings