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Summary

Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters).

Storyline

Based on the 1984 film of the same name, the Ghostbusters are the ones to call to "bust" any ghost hauntings. They do this through the use of nuclear-accelerated "proton packs" and "ghost traps", whereby the ghosts can be captured and transferred to a secure storage facility at their Headquarters. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly and dramatically increased. The Ghostbusters must reduce the paranormal psychokinetic energy, the "PK level" in the city, which represents ghost power, before the Temple of Zuul awakens and resurrects an evil goddess called Gozer.

Details

Release date

26. October 1984

Genres

Franchises

Collections

Ratings

IGDB user rating

71.8

39 ratings

Combined rating

75.9

User + critics, 40 ratings

Releases

  • Commodore C64/128/MAX Oct 26, 1984
    NorthAmerica
  • Commodore C64/128/MAX Nov 1984
    Europe
  • Apple II Jan 1985
    NorthAmerica
  • Atari 8-bit Feb 1985
    NorthAmerica
  • Atari 2600 Oct 1985
    NorthAmerica
  • Amstrad CPC 1985
    Europe
  • Commodore C64/128/MAX 1985
    Australia
  • ZX Spectrum 1985
    Europe
  • MSX 1985
    Europe
  • DOS 1986
    NorthAmerica
  • Sega Master System/Mark III May 1987
    NorthAmerica
  • Sega Master System/Mark III Oct 1989
    Europe
  • Sega Master System/Mark III May 1991
    Brazil

Languages

Interface

English (US)

Audio

English (US)

External links

IGDB ID

6054

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