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Summary

Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.

Ratings
75

User rating

35 ratings

75

Combined

35 ratings

Release Dates
10
Family Computer Dec 22, 1989
Nintendo Entertainment System Jan 01, 1990
Wii Mar 06, 2012
Wii Jun 21, 2012
Wii Jul 19, 2012
Wii Jul 19, 2012
Nintendo 3DS May 29, 2013
Nintendo 3DS Jun 12, 2014
Wii U Aug 14, 2014
Wii U Sep 14, 2016
Language Support
2
English
Interface
Japanese
Interface
Quick Facts
Release
22. December 1989
Type
Port
Status
Published
IGDB ID
201321
75

Combined rating

35 ratings

Also known as

  • Double Dragon 2
  • Double Dragon II