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Summary

Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.

Ratings
60

User rating

7 ratings

62

Critics rating

1 ratings

61

Combined

8 ratings

Release Dates
4
PlayStation 2 Dec 13, 2000
PlayStation 2 Dec 22, 2000
Nintendo GameCube Mar 25, 2002
Nintendo GameCube May 03, 2002
Language Support
1
English
Interface
Quick Facts
Release
13. December 2000
Type
Port
Status
Published
IGDB ID
146342
61

Combined rating

8 ratings

Also known as

  • Donald Duck: Goin' Quackers
  • Donald Duck: Goin'*! "Qu@ckers"
  • Disney's Donald Duck: Goin'*! "Qu@ckers"
  • Disney's Donald Duck: Quack Attack